Mobile Phone Glossary
1G In mobile telephony, first-generation systems were analog, circuit-switched. Voice links were poor, handoff unreliable, capacity low, and security non-existent. 1G systems are not now under active development indeed, in some areas 1G spectrum is being auctioned for 2G and3G use.
2G In mobile telephony, second-generation protocols use digital encoding and include GSM, D-AMPS (TDMA) and CDMA. 2G networks are in current use around the world. These protocols support high bit rate voice and limited data communications. They offer auxiliary services such as data, fax and SMS. Most 2G protocols offer different levels of encryption
2.5G In mobile telephony, 2.5G protocols extend 2G systems to provide additional features such as packet-switched connection (GPRS) and enhanced data rates (HSCSD, EDGE).
3G In mobile telephony, third-generation protocols support much higher data rates, measured in Mbps, intended for applications other than voice. 3G networks trials started in Japan in 2001. 3G networks are expected to be starting in Europe and part of Asia/Pacific by 2002, and in the US later. 3G will support bandwidth-hungry applications such as full-motion video, video-conferencing and full Internet access. http://www.3gpp.org/
AMPS Advanced Mobile Phone System: a 1G standard which operates in the 800-900MHz-frequency band. It is still widely used in the United States.
Analog The simple way to transmit speech, which is translated into electronic signals of different frequency and/or amplitude. The first networks for mobile phones, as well as broadcast transmissions, were analog. Due to being longer established in some countries, analog networks may offer better coverage than digital networks, however analog phones are less secure and suffer more from interference where the signal is weak. Analog systems include AMPS, NMT and ETACS.
API Historically, "application programming interface". Practically, an API is any interface that enables one program to use facilities provided by another, whether by calling that program, or by being called by it. At a higher level still, an API is a set of functionality delivered by a programming system, and as such the mix of APIs in a particular system tells you what that system can do.
Bluetooth An open specification for seamless wireless short-range communications of data and voice between both mobile and stationary devices. For instance, it specifies how mobile phones, computers and PDAs interconnect with each other, with computers, and with office or home phones. The first generation of Bluetooth permits exchange of data up to a rate of 1 Mbps per second, even in areas with much electromagnetic disturbance. It transmits and receives via a short-range radio link using a globally available frequency band (2.4 GHz ISM band).
bps Bits per second: a way of quantifying data transmission throughput. It is the number of pieces of information (bits) transmitted or received per second.
C++ An industry standard object-oriented compiled language, formally standardized in 1998, but tracing its history to the early 1980s, with an heritage in C and Simula. C++ is a general-purpose programming language with a bias towards systems programming. C++ runs on most computers from the most powerful supercomputers to the ubiquitous personal computers. Symbian OS is written in C++.
CDMA Code Division Multiple Access: a digital wireless telephony transmission technique. 1. CDMA allows multiple frequencies to be used simultaneously (Spread Spectrum). The CDMA idea was originally developed for military use over 30 years ago. 2. The CDMA standards used for second-generation mobile telephony are the IS-95 standards championed by QUALCOMM.
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